Hell is us There’s a free demo that you can play on Steam right now, and I jumped straight in to see if the gaming performance is as unstable as anything about hardware requirements. Unfortunately, hitting a steady north frame rate of 60fps is proven violently without using any form of upscaling.
Hell is that the US system requirements are already highly appreciated, but the demo offers an opportunity to test graphical configurations, and the results have been a bit disappointing so far. Using the NVIDIA GeForce RTX 4070 test rig, the game struggled to hit a stable 60fps without upscaling at 1440p.
We tested medium, high and very high graphical presets for the test rig. It also features an Intel Core i7 11700F and 32GB of DDR4 Corsair Vengeance RAM in a dual-channel configuration.
Without upscaling, the medium, high, and very high graphical presets returned frame rates of 59fps, 53fps and 38fps at 1440p, respectively. I was able to go above 60fps only when I activate the NVIDIA DLSS, but still no effect was converted, and the frame rate went from 53fps to 61fps with high graphical presets using high quality settings.
The system requirements suggest that you need the RTX 3080 to get 60fps at 1440p using high presets. Although the RTX 4070 has slight advantages in raw performance, given that it barely gains 60fps using DLSS in quality, there is concern that a more aggressive level of upscaling was used during testing to determine system requirements.
Hell’s upscaling comes in two forms. Just below the graphical preset options you will find the TSR 3D settings, and at the bottom of the graphics menu you will find the DLSS, FSR, and XESS options. TSR 3D Resolution is an Upscaler included in Unreal Game Engine. It is automatically enabled within each graphical preset, but turned it off to get the best performance ideas without upscaling.
When I finally enabled DLSS as a cave, there was no significant penetration in the image quality, but in areas where light projectes into the environment and character models, the image quality is very blurry and minor ghosts occur. Without enabling upscaling, these shadows were very detailed and very clear.
Ultimately, if you want to run hell, if we are ours without upscaling, you need to either adjust your expectations or make sure you far exceed the system requirements of the graphical presets you are aiming for.
If you want to lock out exceptional performance, try running Hell on your RTX Pro 6000. Instead, why not check out the RTX 5080 reviews to see if this is your new GPU?
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